These two instructions are shown in Figures 22 and First, all of the bytes within the corresponding words are multiplied in parallel and bit products are generated. Later, all of these products are added to each other.
Programmable Digital Signal Processors: Architecture: Programming, and - Google книги
In this variant of the instruction, only the high-order bits of the intermediate products are used in the addition. In this variant of the instruction, only the low-order bits of the inter- mediate products are used in the addition. A third word from the third source operand is added to this sum of products. This process is repeated for each of the four words Fig. In integer multiplication, the size of the product term is. Each box represents a byte. This process is carried out for each bit word in the bit source registers.
This does not allow all of the product terms to be written into the target register. The special format of FP numbers does not cause such a size problem. In this respect, multiplication of packed FP registers is similar to the addition of packed FP. The packed registers have two FP numbers each. Table 6 gives a summary of the packed multiply operations discussed in this section. For instructions with three registers, the symbols a i and b i represent the subwords from the two source registers.
For instructions with four registers, the symbols a i , b i , and c i represent the subwords from the three source registers. The symbol d i represents the corresponding subword in the target register. Bit masks are generated as a result of the comparisons made. A typical packed compare instruction is shown in Figure 26 for the case of four subwords. The greater source subword is written to the corresponding location in the target register. The smaller source subword is written to the corresponding location in the target register.
See Figure 8 for an example of the packed maximum operation realized by using saturation arithmetic. This instruction compares corresponding FP number pairs from the two packed source registers, and de- pending on the relation between the compared numbers, it generates a 2-bit result, which is written to the target register. Table 7 gives examples of input pairs that result in each of the four different possible outputs for this instruction. These instructions prove very useful in multimedia, arithmetic, and encryption applications. There are usually great differences be-.
Shift amount is given in the sec- ond operand. Each subword is shifted by the same amount. Given so many options, almost all architectures come up with their own solutions to the problem. Each subword can be shifted by a different amount. Rotate amount is given in the second operand. Each subword is rotated by the same amount. Each subword can be rotated by a different amount. The results are placed in c. Each subword of a is shifted to the left by n bits. Corresponding subwords from the source register b are added to the shifted values.
The sums are placed in their respective locations in c. None of the architectures have this operation. In general, the pack instructions are used to create packed data types from unpacked data types. A pack instruction can also be used to further pack an already-packed data type. Figure 33 shows how a packed data type can be created from two unpacked operands. Figure 34 shows how two packed data types can be packed further using a pack instruction. Differences between any. The subwords in the two source operands are split and written to the target register in alternating order. Because only one-half of each of the source registers can be used, the unpack instructions always come with two variants: high or low unpack.
These options allow the user to select which subwords in the source operand will be. See Figs. This is only possible when the subwords in the packed data type are not very many. See Fig. When the number of subwords increases beyond a certain value, the number of control bits required to specify arbitrary permutations becomes too many to be encoded in the opcodes. For the case of n subwords, the number of control bits used to specify a particular permutation of these n subwords is calculated as n log 2 n.
Table 10 shows how many control bits are required to specify arbitrary permutations for different number of sub- words. As Table 10 indicates, when the number of subwords is 16 or more, the number of required control bits exceeds the number of the bits available in the opcodes, which is typically By using this second register, it is possible to get any arbitrary permutation of up to 16 subwords in 1 instruction. AltiVec architecture takes an additional step to use the three source regis-.
The VPERM instruction uses two registers to hold data, and the third register to hold the control bits. Thus, it allows any arbitrary permutation of 16 of the 32 bytes in the 2 source registers in a single instruction. Due to the problem explained above, only a small subset of all the possible permutations is realizable in practice.
It is sensible to select permutations that can be used as primitives to realize other permutations. One other distinction needs to be made between types of permutation. An instruc- tion can use either one or two source operands for a permutation. In the latter case, only half of the subwords in the two source operands may actually appear in the target register.
MIX is one useful operation that performs a permutation on two source registers. A MIX instruction picks alternating subwords from two source regi- sters and places them into the target register. Because MIX uses two source registers, it appears in two variants. The other variant, mix right Fig. IA architecture has the MUX instruction that can be used to perform permutations on 8- or bit subwords. For bit subwords, any arbitrary permu- tation is allowed. Figure 40 MUX. These options are shown in a to e , respectively.
In general, extract instructions clear the upper bits of the target register. Figures 41 and 42 show some possible extract instructions. The remaining bits of the target register are either zeroed or unchanged. Figures 43 and 44 show some possi- ble deposit instructions.
Remaining bits in the target register are cleared. Figure 45 Move mask R b ,R a : Move mask operation on a register with four subwords. See text for more details on this instruction. Some multimedia applications e. This process may be too slow for some applications that have stringent time constraints. On the other hand, a different application may not even require SP accu- racy. For such applications, waiting for many execution cycles for SP or DP results to complete would degrade performance.
To address these problems, mul- timedia extensions include what is called approximation instructions. Approxi- mation instructions return less precise results than a SP FP number ; however, they execute faster than a full computation, which returns a SP or DP accuracy. Even in instances that require full SP or DP accuracy, it is undesirable to have a reciprocal instruction that takes many more cycles than a typical FP multiplication or addition. The goal, then, is to break these long operations down into a sequence of simpler operations, each of which takes about the same time e.
If low-precision re- sults are acceptable, no further operations are necessary and the result can be used at that point. If a higher precision is required, the next operation in the sequence is used. Using a full computation that gives SP or DP results may be too slow for acceptable performance. A less accurate result than a SP FP number may be acceptable.
A SP or DP result is desired with a sequence of shorter operations rather than a single long operation. AltiVec also includes approximation instructions for log 2 x and 2 x operations. The results of these instructions are less accurate than a SP FP number. If standard accuracy is desired either SP or DP , the approxi- mation instruction is signaled through control bits to continue the computation until the IEEEcompliant result is reached.
Table 12 gives a summary of the approximation operations discussed in this section. The following example uses the 3DNow! There is another instruction in the SSE-2 architecture that can be included in this section Table However, this instruction is not an approximation instruction and, therefore, it requires more execution cycles to complete compared to an approxi- mation instruction.
We have described the latest multimedia instructions that have been added to current microprocessor instruction set architectures ISAs for native signal pro- cessing, or, more generally, for multimedia processing. For each of these instruction classes, we compared the instructions. The common theme in all these multimedia instructions is the implementa- tion of subword parallelism. Visual multimedia data like images, video, graphics rendering, and animation involve pixel processing, which can fully exploit subword parallelism on the integer datapath.
Typical DSP operations like multiply and accumulate have also been added to the multimedia repertoire of general-purpose microprocessors. These multime- dia instructions have embedded DSP and visual processing capabilities into gen- eral-purpose microprocessors, providing native signal processing and media pro- cessing  capabilities. We see two trends in these multimedia ISAs. More experience and evaluation of these instructions in multimedia processing applications can shed light on the effectiveness of these instructions. The remarkable fact is that subword parallel multimedia instructions have achieved such rapid and pervasive adoption in both RISC and CISC microprocessors, DSPs, and media processors, attesting to their undisputed cost-effectiveness in accelerating multimedia processing in software.
RB Lee, M Smith. Media processing: A new design target. IEEE Micro 16 4 :6— 9, RB Lee. Santa Clara, CA: Intel, G Kane. Subword parallelism with MAX IEEE Micro 16 4 —59, Technology Manual. Denver, CO: Motorola, Multimedia extensions for general-purpose processors.
IEEE Micro 15 2 —32, Precision architecture. IEEE Computer 22 1 —91, Hewlett-Packard J 46 2 —68, April VIS speeds new media pro- cessing. IEEE Micro 16 4 —20, Throughout the history of computing, digital signal processing DSP applica- tions have pushed the limits of computer power, especially in terms of real-time computation. Although processed signals have broadly ranged from media-driven speech, audio, and video waveforms to specialized radar and sonar data, most calculations performed by signal processing systems have exhibited the same basic computational characteristics.
The inherent data parallelism found in many DSP functions has made DSP algorithms ideal candidates for hardware imple- mentation, leveraging expanding VLSI very-large-scale integration capabilities.
Recently, DSP has received increased attention due to rapid advancements in multimedia computing and high-speed wired and wireless communications. Although application areas span a broad spectrum, the basic computational parameters of most DSP operations remain the same: a need for real-time perfor- mance within the given operational parameters of a target system and, in most cases, a need to adapt to changing datasets and computing conditions. The second goal of system adaptability is generally addressed through the use of software-programmable, commodity digital signal processors.
With current logic capacities exceeding 1 mil- lion gates per device, substantial logic functionality can be implemented on each programmable device. Although appropriate for some classes of implementation,. This study includes an historical evalua- tion of reprogrammable architectures and programming environments used to support DSP applications. The organization of this chapter is as follows. In Section 2, a brief history of the issues and techniques involved in the design and implementation of DSP systems is described. Resources encompassing multi- ple logic bits may be combined to form parallel functional units.
In general, design decisions regarding DSP system imple- mentation require trade-offs between these three system goals. As a result, a wide variety of specialized hardware implementations and associated design tools have been developed for DSP, including associative processing, bit-serial processing, on-line arithmetic, and systolic processing. As implementation technologies have become available, these basic approaches have matured to meet the needs of application designers.
As shown in Table 1, various cost metrics have been developed to compare the quality of different DSP implementations. Performance has frequently been the most critical system requirement because DSP systems often have demand- ing real-time constraints. Over the past 10 years, energy consumption has become an important measure as DSP techniques have been widely applied in portable, battery-operated systems such as cell phones, CD players, and laptops .
The results of. For many specialized DSP applications, system implementation must in- clude one or more ASICs to meet performance and power constraints. Some of these cores are, in fact, PDSPs or reduced instruc- tion set computer RISC microcontrollers, for which software has to be written and then stored on-chip. These characteristics are especially important for power-aware functions in mobile communication and remote sensing. For designs that must adapt to changing datasets and operating conditions, software-programmable components must be included in the target system, re- ducing available parallelism.
Programmable Digital Signal Processors: Architecture: Programming, and Applications
Thorough summaries of programmable DSPs can be found in Refs. This optimization reduced the von Neumann bottleneck, thus providing an unimpeded path for data from local memory to the processor pipeline. Many early DSPs allowed programs to be stored in on-chip ROM and supported the ability to make off-chip accesses if instruction capacity was exceeded.
Paral- lelism in most PDSPs is not extensive but generally consists of overlapped data. Due to the volume usage of these parts, costs are reduced and com- monly used interfaces can be included. In general, for optimal performance, applications must be written to utilize the resources available in the DSP. The s have been characterized by the introduction of DSP to the mass commercial market. DSP has made the transition from a fairly academic acronym to one seen widely in advertisements for consumer electronics and software pack- ages.
A battle over the DSP market has ensued primarily between PDSP manufac- turers, ASIC vendors, and developers of two types of general-purpose processor, desktop microprocessors and high-end microcontrollers. Another category of general-purpose processors is the high-end microcontroller.
This has led to the availability of inexpen- sive, commodity silicon while allowing users to provide application differentia- tion in software. ASICs have also been developed for more general functions. Because a human is an integral part of these systems, different processing requirements can be found, in contrast to communications front ends such as those found in DSL modems from Broadcom  or CDMA code division multiple access receiver chips from Qualcomm .
Although many of the DSP algorithms are the same as in modems, the system constraints are quite different. Consumer products now make extensive use of DSP in low-cost and low- power implementations . Both wireless and multimedia, two of the hottest topics in consumer electronics, rely heavily on DSP implementation.
Cellular telephones, both GSM global system for mobile communication and CDMA, are currently largely enabled by custom silicon , although trends toward other implementation media such as PDSPs are growing. Modems for DSL, cable, local area networks LANs , and, most recently, wireless all rely on sophisticated adaptive equalizers and receivers. After the set-top box, the DVD player has now emerged as the fastest-growing consumer electronics product.
The DVD player relies on DSP to avoid intersymbol interference, allowing more bits to be packed into a given area of disk. In the commercial video market, digital cameras and camcorders are rapidly becoming affordable alternatives to traditional analog cameras, largely supported by photo-editing, authoring software, and the Web. Development of a large set of DSP systems has been driven indirectly by the growth of consumer electronics. These systems include switching stations for cellular, terrestrial, satellite and cable infrastructure as well as cameras, authoring studios, and encoders used for content production.
In general, performance has grown in importance as data rates have increased and algorithms have become more complex. Power and cost are equally important because they are critical to overall system cost and performance. These implementation choices include systolic architectures, alternative arithmetic residue number system [RNS], logarithmic number system [LNS], digital-serial , word-length optimiza- tion, parallelizing transformations, memory partitioning, and power optimization techniques.
Design tools have also been proposed which could close the gap between software development and hardware development for future hybrid DSP implementations. Early cellular arrays, such as the Maitra cascade , contained extremely simple logic cells and supported linear, near-neighbor interblock connectivity. Each cell could generally perform a single-output Boolean function of two inputs which was determined through a programmable mask set late in the device fabrication process.
Field programma- ble technology became a reality in the mids with the introduction of cutpoint cellular logic . Customization was typically accomplished by blowing programmable cell fuses through the use of programming currents or photocon- ductive exposure . Although early FPGA architectures contained small numbers of logic blocks typically less than , new device families have quickly grown to capacities of tens of thousands of look-up tables containing millions of gates of logic. Interconnection be-. Each logic block consists of two 2-LUT look-up table slices.
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From Ref. Programmable pass transistors and multiplexers can be used to provide both block-to-segment connectivity and segment-to-segment connec- tions. Over this same time period, the system performance of these devices has also improved exponentially. Generally, the proportion of per-device logic that is usable has remained roughly constant over the years, as indicated in Figure 3. In a feasibility study performed in the early s, a digital system is described that contains both a sequential processor and a programmable logic core which can change logic functionality on a per-application basis.
Even though a functioning hard- ware system based on the concept was not built, the study outlined the potential of application-level specialization of system hardware. Soon after the commercial introduction of the FPGA, computer architects began devising approaches for leveraging new programmable technology in com- puting systems.
As summarized in Ref. Software development for the system typically involves the creation of VHDL VHSIC hard- ware description language circuit descriptions for individual systolic processors.
These designs must meet size and performance constraints of the target FPGAs. Following processor creation, high-level inter-FPGA scheduling software is used to ensure that systemwide communication is synchronized. For applications with single in- struction multiple data SIMD characteristics, a compiler  has been created to automatically partition processing across FPGAs and to synchronize interfaces to. Figure 4 Two-board Splash II system. These applications are described in greater detail in Section 5. The PAM. This project explored the possibility of augmenting the instruction set of a proces- sor with special-purpose instructions that could be executed by an attached FPGA coprocessor in place of numerous processor instructions.
For these instructions, the microprocessor would stall for several cycles while the FPGA-based coprocessor completed execution. More recently, the single-chip Napa  and OneChip  architectures have used similar approaches to synchronize pro-. Although several DPGA devices have been developed in research environments, only one has been devel- oped commercially. A context switch for the device can be performed in a single clock cycle.
During the context switch, all internal data stored in registers are preserved. Although some preliminary work in this area has been completed [45,46], more advanced tools are needed to fully leverage the new hardware technology. In Ref. Following design partitioning and placement, inter-FPGA wires are scheduled on interdevice wires at compiler- determined time slices, allowing pipelining of communication.
Interdevice pipe- lining also forms the basis of several FPGA system compilation approaches that start at the behavioral level. A high-level synthesis technique described in Ref. In Refs. Combined communica- tion and functional resource scheduling is then performed to fully utilize available logic and communication resources. Time-consuming ASIC implementation tasks can also lead to longer time-to-market windows and increased inventory, effec- tively becoming the critical path link in the system design chain.
These constraints include environmental factors such as changes in statistics of signals and noise, channel, weather, transmission rates, and communication standards. Field customization is particularly important in the face of changing standards and communication protocols. These include issues such as variable weather and operating parameters for mobile communication and support for multiple, time-varying standards in stationary receivers. Many characteristics of FPGA devices, in partic- ular, make them especially attractive for use in digital signal processing systems.
Given the highly pipelined and parallel nature of many DSP tasks, such as image and speech processing, these implementations have exhibited substantially better performance than standard PDSPs. In general, these systems have been implemented using both task and functional unit pipelining. Many DSP systems have featured bit-serial functional unit implementations  and systolic interunit communication  that can take advantage of the synchroniza- tion resources of contemporary FPGAs without the need for software instruction fetch and decode circuitry.
As detailed in Section 5, bit-serial implementations have been particularly attractive due to their reduced implementation area. Several recent architectures [26,61] have included 2—4- kbit SRAM banks that can be used to store small amounts of intermediate data. This allows for parallel access to data for distributed computation. This feature has recently been leveraged to help adapt signal processing systems to reduce power . To trace these trends, recent advancements are directly contrasted with early contributions. As FPGA capaci- ties have increased, the diversity of multiplier implementations has grown.
As shown in Figure 6, taken from [Ref. Two data values are input into the multiplier, including a parallel value in which all bits are input simultaneously and a sequential value in which values are input serially. In gen- eral, a data sampling rate of one value every M clock cycles can be supported, where M is the input word length.
Each cell in the systolic array is typically implemented using one to four logic blocks similar to the one shown in. Figure 6 Bit-serial adder and multiplier. Figure 2. Bit-serial approaches have the advantage that communication demands are independent of word length. Given their pipelined nature, bit-serial multipliers implemented in FPGAs typically possess excellent area—time products.
Special- purpose bit-serial implementations have included the canonic signed digit  and the power-of-2 sum or difference . An example of a distributed arithmetic multiplier, taken from Ref. It can be seen that a fast adder can be used to sum partial products based on nibble look-up. In some cases, it may be effective to implement the LUTs as RAMs so that new constants can be written during execution of the program. To promote improved performance, several parallel arithmetic implementa- tions on FPGAs have been formulated . In general, parallel multipliers imple- mented in LUT-based FPGAs achieve a speedup of sixfold in performance when compared to their bit-serial counterparts with an area penalty of 2.
Figure 7 Distributed arithmetic multiplier. Area and performance were considered for various FPGA implementations, including shift-and-add, carry- save, and combinational multiplier. Similar work was explored in Ref. These implementations represent a broad set of DSP application areas and serve as a starting point for advanced research in years to come. Real-time image processing typically requires specialized datapaths and pipelining which can be implemented in FPGA logic. A number of projects have been focused in this application area. Because Splash II is effective in implementing systolic versions of algorithms that require repetitive tasks with data shifted in a linear array, image data can quickly be propagated in a processing pipeline.
The activity of this application is effectively synchronized with software on an Alpha workstation. These implementations show favorable processing characteristics when compared to traditional microproces- sor-based systems. This algorithm implementation uses distributed arithmetic and is initially coded in VHDL and subsequently compiled using RTL synthesis tools. Finally, in Ref. The PAM system , described in Section 3. A PAM system programmed to perform stereo vision was applied to applications requiring 3D elevation maps such as those needed for planetary exploration.
A stereo-matching algorithm was imple- mented that was shown to be substantially faster than programmable DSP-based approaches. A stereo transform is implemented across 16 FPGA devices by aligning two images together to determine the depth between the images. Scan lines of data are streamed out of adjacent memories into processing FPGAs to perform the comparison. To illustrate this point, a sound synthesizer was implemented using the multi-FPGA PAM system , producing real-time audio of different voices at up to The system.
Other smaller projects have also made contributions in the audio and speech processing areas. This system achieves high processing rates of MHz inside the FPGA by heavily pipelining each aspect of the data computation. To support speech processing, a bus-based multi-FPGA board, Tabula Rasa , was programmed to perform Markov searches of speech phenomes. To support this application, images are broken into columns and compared to precomputed templates stored in local memory along with pipe- lined video data.
As described in Section 3. After an image is broken into pieces, the Splash II imple- mentation performs second-level detection by roughly identifying sections of sub- images that conform to objects through the use of templates. In another FPGA implemen- tation of target recognition, researchers  broke images into pieces called chips and analyzed them using a single FPGA device.
By swapping target templates dynamically, a range of targets may be considered. To achieve high-performance design, templates were customized to meet the details of the target technology. This software tool set converts algorithmic descriptions previously targeted to the Khoros  design environment into a format which can be loaded into a Wildforce system from Annapolis Micro Systems . As a result, convolutional coding can be used to improve signal-to-noise ratios based on the constraint length of codes.
On-board PAM system RAM was used to trace through 2 14 possible states of a Viterbi encoder, allowing for the computation of 4 states per clock cycle. A run-length Viterbi decoder, described in Ref. Additionally, device intercell wire lengths are customized to accommo- date both local and global signal interconnections.
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This combination allows for tight interblock communication required in bit-serial DSP processing. External routing was not augmented for this architecture due to the limited connectivity required by bit-serial operation. As part of the architec- ture, a global instruction address is distributed to all processors, and instructions are fetched from a local instruction store. The coarse-grained Matrix architecture  is similar to Paddi in terms of block structure, but it exhibits more localized control. Both near-neighbor and length-4 wires are used to interconnect individual processors.
The ReMarc architecture , targeted to multimedia applications, was designed to perform a SIMD-like computation with a single control word distrib- uted to all processors. Interprocessor communication takes place either through near-neighbor interconnect or through horizontal and vertical buses. Func- tional blocks in this architecture can perform either 8- or bit ALU operations. The Chess architecture  is based on 4-bit ALUs and contains pipe- lined near-neighbor interconnect.
Each computational tile in the architecture con- tains memory which can either store local processor instructions or local data memory. This coarse-grained architecture allows run-time data to steer programming information to dynami- cally determined points in the architecture. A mixture of both 1-bit and bit functional units allows both bit and word-based processing.
PipeRench  is a pipelined, linear computing architecture that consists of a sequence of computational stripes, each containing look-up tables and data registers. The coarse-grained architec- ture for this datapath includes multipliers, adders, and pipeline registers.
Unlike PipeRench, the interconnect bus for this architecture is segmented to allow for nonlo- cal data transfer. In general, communication patterns built using Rapid interconnect are static, although some dynamic operation is possible. A pipelined control bus that runs in parallel to the pipelined data can be used to control computation.
This work uses a high-level model of communicating processes to specify computation and communication in a multi-FPGA system. The software tool created for this work dynamically alters the search space of motion vectors in response to changing images. Additionally, unused computational resources can be scheduled for use as memory or rescheduled for use as computing elements as computing demands require. This PC-based system was used to implement several DSP applications, including image processing . In addition to supporting several PC-bus interfaces, this system has an operating system, a compiler, and a suite of debugging soft- ware.
Major applications driving the move toward adaptive computation in-. Many of these applications have strict constraints on cost and development time due to market forces. All of these architectures are characterized by heterogeneous resources and novel approaches to intercon- nection. The term system-on-a-chip is now being used to describe the level of complexity and heterogeneity available with future VLSI technologies. These are not mutually exclusive and some combination of these features will probably emerge based on driving application domains such as wireless hand- sets, wireless base stations, and multimedia platforms.
Figure 8, taken from Ref. This work focuses on selecting the correct collection of functional units to perform an operation and then intercon-. Figure 8 Architectural template for a single-chip Pleiades device. An experimental compiler has been created for this system  and testing has been performed to determine appropriate techniques for building a low-power interconnect. An alternate, adaptive approach  that takes a more distributed view of interconnection appears in Figure 9. Each tile contains a communication switch which allows for statically scheduled communication between adjacent tiles.
Additional advancements in multicompilers  will be needed to partition designs, generate code, and synchronize inter- faces for a variety of heterogeneous computational units. A critical aspect of high-quality DSP system design is the effective integra- tion of reusable components or cores. Figure 9 Distributed single-chip DSP interconnection network. Through the use of new generations of FPGAs and advanced emulation software , new emula- tion systems will provide the capability to verify complex systems at near real- time rates.
Power consumption in DSP systems will be increasingly important in com- ing years due to expanding silicon substrates and their application to battery- powered and power-limited DSP platforms. Low-power core designs will allow systems to be assembled without requiring detailed power optimizations at the circuit level. Additional computer-aided design tools will be needed to allow high-level esti- mation and optimization of power across heterogeneous architectures for dynami- cally varying workloads.
Reliability is a larger system goal, of which power is only one component. As DSP becomes more deeply embedded in systems, reliability becomes even more critical. Current research in this area leverages contemporary semiconductors, architectures, computer-aided design tools, and methodologies in an effort to support the ever-increasing demands of a wide range of DSP appli- cations. Power-conscious CAD tools and methodologies: A perspective. Proc IEEE 83 4 : —, VLSI design and implementation fuels the signal-processing revolution. E Lee. J Eyre, J Bier.
The evolution of DSP processors: From early architecture to the latest developments. Software environment for a multipro- cessor DSP. Proceedings of the 36th Design Automation Conference, A programming envi- ronment for the design of complex high speed ASICs. Proceedings of the 35th Design Automation Conference, June , pp — Broadcom Corporation, www.
Qualcomm Corporation, www. N Nazari. A Bell. The dynamic digital disk. G Weinberger. The new millennium: Wireless technologies for a truly mobile soci- ety. W Strauss. Digital signal processing: The new semiconductor industry technology driver. S Hauck. The role of FPGAs in reprogrammable systems. See All Customer Reviews. Shop Books. Read an excerpt of this book!
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Add to Wishlist. USD Sign in to Purchase Instantly. Explore Now. Buy As Gift. Overview "Presents the latest developments in the prgramming and design of programmable digital signal processors PDSPs with very-long-instruction word VLIW architecture, algorithm formulation and implementation, and modern applications for multimedia processing, communications, and industrial control.
Discusses important topics in modern digital signal processing. Designed to fill the needs of practicing engineers and designers of hardware systems and software. The editors present the principal applications of the subject, followed by coverage of such topics as linear time-invariant discrete-time systems, finite- and infinite- impulse response digital filter design, digital filter implementation considerations, signal conditioning and interface circuits, hardware and architecture, This book offers learners a hands-on approach to understanding architecture and programming of DSP processors, and the design of real-time DSP systems.
It contains real-world applications, and implementation of DSP algorithms using both the fixed-point and floating-point processors. For use as a desktop reference for practicing engineers to learn DSP concepts and to develop This cutting-edge, practical guide brings you an independent, comprehensive introduction to DSP processor technology.