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Timeline: The Signal Asset creation dialog will no longer throw exceptions when canceled on macOS This has already been backported to older releases. UI: Dirty the canvas batch when a element is enabled. This will ensure it gets put back into the render order UI: Fix performance issues with animation by not dirtying the layout if a animation updates the items. UI: Fixing issue where assigning a togglegroup or changing isOn would not set the toggle as dirty.

UI: Fixing issue where rich text tags would get verticies generated causing very large vertex buffers. UI: Fixing performance issue with CanvasGroup getting notifications all the time This has already been backported to older releases. UI: Recreate the gfx buffer if the stride size changes. UI: removing sprite mesh caching optimization as it was causing too many issues This has already been backported to older releases.

UI Elements: Fixed potential instability or non-determinism caused by loading a resource from a static InitializeOnLoad constructor. UI Elements: Property field layout computations for Vector data types This has already been backported to older releases.

Version Control: Fixed version control window selection highlight being of wrong color in Linear color space. Version Control: ProjectSettings and QualitySettings mark themselves as "modified" much less often, when setter APIs with identical values as before are called on them. Video: Fix for crash when trying to Play a VideoPlayer when running with -nographics UI Elements: New floating tool windows available for GraphView-based products note that each individual product is responsible for enabling them.

Universal Windows Platform: Removed icons that were only used on Windows 8. Video: Legacy MovieTexture Theora-based video playback system has been removed. Use VideoPlayer instead. Android: Allow custom UnityPlayerActivity implementations modify the command line arguments passed to Unity during startup. Editor: Added a toggle to the scene camera settings to disable infinite acceleration when navigating with flying mode.

Added a popup and a console warning that notify users of performance being lower when Coverage is enabled.


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  • 12222 25th UNITY BREAKFAST JAN. 21st, 6:30 A.M. @ LEXINGTON CONVENTION CENTER;

Graphics: Vulkan texture creation during async load optimised to remove hitches for large textures. Package Manager: Added a new git attribute to the PackageManager. Package Manager: Added conflict resolution information logging in upm. Package Manager: Conflicts are no longer reported as errors when the requested dependency of a package is satisfied by a greater major version. Particles: Expose the "particle" property in the EmitParams, so users can easily override every proeprty of emitted particles.


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Shaders: Added an checkbox in Graphics Settings to enable logging information about shader compilation at runtime development and debug only. Shaders: Adding for C keyword stripping local keywords support. Improving performance for variant shader variant finding. Timeline: Scrolling horizontally with either the mouse wheel or track pad now pans horizontally in Timeline's clips area. Timeline: Scrolling with either the mouse wheel or track pad is now context-sensitive in Timeline.

It zooms if the pointer is above the clips area, it pans everywhere else. Below SM3. Universal Windows Platform: Player Settings inspector will now warn when selected icons are too large and will fail Windows App Certification Kit tests Version Control: Added a confirmation dialog for moving or renaming folders under version control This enables several scenarios like transparent window to be used once again XR: [Lumin] Added support for the "Lumin world microphone", which can be selected by that device name via Microphone.

Asset Import: ModelImporter. Audio: New AudioSettings. Package Manager: Renamed the UnityEditor. Profiler: Add EditorConnection. UnregisterConnection, EditorConnection.

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UnregisterDisconnection, PlayerConnection. UnregisterConnection, PlayerConnection. Shaders: Marked ShaderUtil. ClearShaderErrors obsolete and replaced it with ShaderUtil. Renderers such as this should be sorted according to Sorting Group order. Android: Fixed Keystore path to work with specific chars space, comma, etc Android: Report keyboard layout to input system package Animation: Fixed crash when removing a state in the animator controller state machine Animation: Fixed humanoid bones not restored to previous values when stopping Animation Window preview Animation: Fixed mouse press events so that Animator window does not get stuck in Pan mode Animation: Fixed out of bounds index in mecanim valuearray causing crash Asset Import: Fix plugins marked as compatible with any platform not being copied to Lumin build archives.

Asset Import: Fixed a crash when importing a corrupted mesh asset Asset Import: Fixed Alpha is Transparency field in image importer not resetting to false when switchng to default type Asset Import: PluginImporter does not change metafile while opening a project anymore. Editor: After a player build finishes, scripts are no longer recompiled for the editor. Recompiling of scripts was an unnecessary step that existed due to legacy reasons.

By skipping this step, finishing a player build now takes a shorter amount of time. Editor: Error when switching scenes while the Editor section of Project Settings is open Editor: Fix fail to load editor window leaves an unclosable unmovable window Editor: fix issue with null reference exceptions while previewing textures during asset import Editor: Fixed an issue where the drop down menu freezes when opening a menu-drop down that contains large strings with unicode characters.

Editor: Fixed extra fields appearing in the Inspectors of some assets. Editor: Fixed potential null reference exception errors that might occur for the editors that implement OnSceneGUI Editor: Fixed the missing script issue upon minimize and maximizing the editor application. Editor: Fixed to calculate GlobalMatrix correctly when parenting to a scaled and rotated object.

Unity 12222.3 alpha

Editor: Improved error message when Unity tries to load an arbitrary file as though it's a Unity created serialized file. GetVSyncsPerSecond GI: Color coding of lights in the shadow mask scene view mode now matches their corresponding shadow mask channel color. GI: Don't create Enlighten worker threads in headless mode GI: GPU lightmapper: Fix incorrect over darkening at primitive intersection in conjonction with dilatation. GI: Progressive lightmappers will now skip baking lightmaps and shadow mask if there are no affecting light sources lights, emissive or environment.

Graphics: Add UnityEngine. Graphics: Create texture now occurs on a thread in cases when async loading to update an existing texture. Graphics: Ensure deterministic results for ASTC compressed textures with block sizes 10x10 and 12x Graphics: Expose adjust culling between shadow cascades for directional lights in SRP Graphics: Fix a regression that can cause increased draw call count when using static batching.

Graphics: Fixed OpenGL 4. Graphics: Fixed rare crash with GPU skinning and blendshapes Graphics: Fixed upload of compressed texture which sizes are not a multiple of the block size Graphics: macOS: Display. RelativeMouseAt behavior improved, document default return value of Vector3. Graphics: tencil Rendering States do not get updated when setting via Shader.

SetGlobalInt Input: Apple Pencil will be correctly recognized on iOS in the new input system on newer iPad devices Kernel: Fixed job index allocation contention which could cause multiple seconds of stalling while using jobs.

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Linux: Fixed issue when a locked cursor miscalculates the mouse move delta when the game view is too close to the edge of a monitor. Linux: Fixed not being able to set any resolution on the Linux player when the requested resolution matched either the width or height of the native desktop resolution. Linux: Input. Package Manager: Fixed an issue where packages would not get automatically resolved after repairing the package.

Particles: Apply fade and soft particle properties to the Emissive color of the Standard Particle Shaders. Physics: Child Collider2D in a different Z position now renders correctly when displayed outside of "2D" view mode. Physics: Editing a Collider2D now stays in edit mode when making any collider change. Physics: Removed the hidden MeshCollider component that was added to all the Cloth game objects for the brush placement Physics: Rigidbody2D interpolation set during runtime now correctly interpolates.

Physics: The implicitly created static ground-body is now not shown in the static body count in the profiler 2D physics area. Prefabs: Fix reverting object override not working on Prefab instance inside Prefab Asset and throwing errors. Prefabs: Fixed drag and drop replacing of prefab when dragging variant to project folder. Prefabs: Override indicator didn't show when the Renderer Module was enabled or disabled in the Particle System Prefabs: ParticleSystemRenderer appeared when the ParticleSystem component was removed from the prefab instance Prefabs: Prevent removing or altering components on immutable Prefab Assets via component context menu.

Profiler: Fixed non matching Profiler. EndSample errors printed in console when closing player with connected profilier Net Apis Terrain: Fixed -Terrain Need to remove. Timeline: Fixed wrong context menu appearing when right clicking a marker in the marker track Values are persistent. Version Control: Fixed bug that would make text assets with binary sub-assets have an incorrect file type flag sent to Version Control plugin i. Version Control: Fixed Provider methods not updating Editor after changes to assets are made Video: Fix camera culling mask for VideoPlayer WebGL: Fixed audio playback issues with multithreaded builds WebGL: Fixed networking issues with multithreaded builds Windows: Fix Touch.

Radius always returning 0 on Windows Editor and Standalone Player Windows: Fixed locked cursor getting placed slightly off center in the editor and the standalone player XR: XR. Characteristics is a new series of flags describing how an XR device works, and what kind of features it can have.


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As a result XR. Role is now obsolete. OnConfigChanged now let's you know if a an InputDevice has changed it's characteristics at without disconnecting. GetDevicesByCharacteristics now let's you filter devices by characteristics.

Unity 12222.3.0 Alpha 4

As a result, XR. GetDevicesByDeviceRole is now obsolete. Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:. We use cookies to ensure that we give you the best experience on our website. Click here for more information. Search Unity. Log in Create a Unity ID. Unity Component Installers Windows. Component Installers macOS. Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

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SCP:CB - Unity Alpha (v0.5.7)

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